

If you change race, this will also change any abilities and handicaps that go along with it. EnableNameMenu Opens name menu, where you can change your character's name. Note that there are two problems, as you will lose all your spells, and your immunity to all diseases if you have progressed far enough in the Main Quest to have that. EnableStatReviewMenu Brings up the character modification screen, which can be used to change your race, class, birthsign, and other stats. With a game-save beforehand, this can be used to check progress toward bonuses for specific attributes if one has lost track. EnableLevelUpMenu Enables the level-up menu where one chooses which attributes to increase. This command takes a long while even on fast computers, as each cell in the game must be loaded. MAP for the main game is created in the DataFiles path with the map data. INI file, for the game file.Įxample: CreateMaps, "Morrowind. Allows brightness multipliers to simulate very bright sunlight. New, more stable version of MWSE included - v2.


Improved shader settings, now with presets. Distant land generator handles meshes using NiSwitchNode correctly. Distant land and FFE shaders can be live reloaded by toggling distant land, post shaders can be live reloaded by toggling shaders. No longer gives a renderer error when using 2x or higher vsync in windowed mode. Changed FPS limiter range limit back to Auto FOV is now a mode toggle, and on by default. Multiple component buildings like Vivec cantons will now appear in one piece once in distant land view range, instead of the component parts appearing separately. Distant land generator texture size limit increased to Only recommended when using mods with added landmass. Sunshafts shader now has a more consistent sun disc size and brightness. SSAO shaders behave better in fog, and no longer have artifacts on more distant objects. HDR shader has a slightly wider range of brightness adaptation. Dynamic ripples wave border artifacts fixed. Distant water horizon blends well at all view distances. Rendering improved to avoid cracks in some modded skinned meshes. Distant statics generator handles incorrect NIFs better and most hangs are solved, making generation faster.

Fog blending with distant land in fog, rain and storms greatly improved. Fixed engine bug which caused slow mouse movement and dropped inputs when frame rate was too high e. Sets registry so that Morrowind settings will not randomly reset. XE Sky Variations mod included, it was accidentally not present in the 0. May slightly lower the chance of crashes in-game.
